<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-18442378</id><updated>2011-10-02T23:03:42.020+01:00</updated><title type='text'>Cloak Division</title><subtitle type='html'>SLA Industries Game Blog.
Ideas,opinions and rants on my favourite Role Playing Game.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-18442378.post-1983965282510659178</id><published>2011-10-02T23:03:00.000+01:00</published><updated>2011-10-02T23:03:42.029+01:00</updated><title type='text'>New Players Forum</title><content type='html'>This is the link to the new players forum.. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://z13.invisionfree.com/SLA_Industries/index.php?act=idx"&gt;SLA Industries Forum&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Register and then get started.&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-1983965282510659178?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/1983965282510659178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=1983965282510659178' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/1983965282510659178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/1983965282510659178'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2011/10/new-players-forum.html' title='New Players Forum'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-514677668588966860</id><published>2011-05-11T20:21:00.002+01:00</published><updated>2011-05-11T20:29:09.002+01:00</updated><title type='text'>Claymore. Part II</title><content type='html'>&lt;div class="MsoNormal" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0.0001pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;LOCATION: &amp;nbsp;Lower Down town. &lt;/b&gt;&lt;b&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;Sector 127. Sub-Level 44 delta&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0.0001pt;"&gt;&lt;b&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;May 11&lt;sup&gt;th&lt;/sup&gt; 901 SD&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;The waiting was always the worst part. &lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;Lying there for hours doing muscle exercises to keep them from cramping, and doing it without giving away your location.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;Who’d be a Sniper eh?&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;Well the wait was almost over because the target would be here soon, unaware of the fate that would befall them.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;He tried not to ‘daydream’ on the job because that meant a loss of concentration and that in turn could result in his death, which was an occurrence he’d like to avoid.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;Except this time he allowed himself to, having been hidden here for two days plus he’d had time to place all his Claymore mines, so that meant a noisy warning if someone or something came sniffing around.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;And so he began to let his mind wander a little.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;He couldn’t figure why he’d thought of her at first, but this Extermination Warrant had some similarity to that one.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;He had been an active Operative over ten years when that Extermination Warrant got handed to him, though it certainly wasn’t the first one he had carried out.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;What made it ‘special’ was that the target happened to be a Rogue Necanthrope and they were a very deadly proposition to deal with.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;He was surprised at how much data access they gave him concerning the target; it should have rung some warning bells however his hatred of Necanthrope’s was well known, so they must have decided he was the right mug for the job.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;The file said &lt;i style="mso-bidi-font-style: normal;"&gt;she &lt;/i&gt;had gone rogue two weeks before and for reasons unknown, and that she was last seen heading into lower down town. &lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;That had been enough for him and he set off in pursuit of his quarry.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;The Necanthrope should have ended his life four days later, when she got the drop on him in an alley way. Instead, she had grabbed him by the head and kissed him. It’s wasn’t a playful kiss either, it had been long and passionate and had left him completely stunned.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;Then she smiled at him and disappeared.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;A week later he had cornered her and set himself up for the shot knowing that he would only get the one chance. If he missed he would probably be dead. &lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;The moment eventually arrived when she came round a corner three hundred metres in front of his position.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&amp;nbsp;He remembered it well, aiming at her face, waiting for the optimum moment to fire and then gently squeezing the trigger. &lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;It was only after her head exploded in a mess of bone and brains that he remembered her looking straight at him and smiling. Like she knew he was there all along.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;That memory had plagued him for weeks after, causing him to wonder why she let him kill her and it was during one of these moments that he realised who she was.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;She had been the Ebon woman who had stayed at his bedside all those years ago.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 0.0001pt;"&gt;He had cried for hours after.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-514677668588966860?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/514677668588966860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=514677668588966860' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/514677668588966860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/514677668588966860'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2011/05/claymore-part-ii.html' title='Claymore. Part II'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-4028929524657977641</id><published>2011-05-01T10:21:00.000+01:00</published><updated>2011-05-01T10:21:28.558+01:00</updated><title type='text'>CLaymore</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:AllowPNG/&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt; 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margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;He was dreaming again….&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;He remembered it because he had not experienced this dream in such a long time.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;His father had been a drunk and a womaniser so his redeeming features were few and far between.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;However one good thing he had done was teach Jeremiah how to shoot his CAF R7 Wild Boar hunting rifle. Every other day for two years they would go into the darker reaches of lower downtown and shoot rats and some of the larger creatures that lurked in the darkness.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;Sometime around Jeremiah’s 13&lt;sup&gt;th&lt;/sup&gt; birthday, his father never came home. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;Jeremiah knew it was different this time, this wasn’t his father out getting drunk or whoring, this was permanent.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;His mother and sister seemed almost relieved that he was gone, and in truth Jeremiah felt the same way too, however he was now the money earner and that meant him finding work.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"&gt;He saw his younger version working, though he can’t remember how he got the job. Every night after his shift, he’d go home, see his mother and then go out shooting. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"&gt;He remembered doing this every day and by the time he was fifteen, he could shoot a man sized target in the head from 250 metres with every shot.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;Jeremiah was fifteen when Skin Trade took his mother and sister, he was returning from a night of shooting when he saw the lookouts at the corner of his street.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;He knew the area better than they ever would and by passed the lookouts easily, as he approached his home he could hear the screams of his sister and at once knew the reason why.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;He slipped in through the back of the building and shot the first interloper through the back of the head before the ganger even knew any one was there.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;After that it went very badly from there on.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"&gt;His dream seems to jump erratically through his memories putting events in a totally random order; however everything that happened that night comes back to him.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"&gt;The Skin Trade gangers had pounced on him like animals beating with lumps of wood; he remembers being at the point of unconsciousness when he heard the first shot and then the silhouettes of SLA Operatives.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"&gt;They had saved his life but not prevented his mother and sister being taken.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"&gt;They took his battered body to a medical facility and one of them even stayed with him. That operative was a female Ebon, he couldn’t remember her name but she had been the most beautiful woman he’d ever seen.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"&gt;His dream whirled and clouded over then came back into focus as he walked into a SLA Industries recruiting office&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; margin-bottom: 0.0001pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"&gt;Then he woke up&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-4028929524657977641?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/4028929524657977641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=4028929524657977641' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/4028929524657977641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/4028929524657977641'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2011/05/claymore.html' title='CLaymore'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-116517567946841663</id><published>2006-12-03T19:23:00.000Z</published><updated>2006-12-04T23:15:20.690Z</updated><title type='text'>Natural Aptitude Skills</title><content type='html'>This is an idea that whose base concept comes from Fanpro's Mechwarrior RPG.&lt;br /&gt;Natural Aptitude would be applied to a maximum of 2 skills, but not including 5 or 6 of the major Skill selections. (Detect, Rifle etc)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Basic Concept:&lt;/span&gt;&lt;br /&gt;With Natural Aptitiude, the player would roll 3xD10 for the chosen skill instead of the normal 2xD10 and then pick the 2 highest dice. Thus increasing the chance of passing a skill roll in their chosen ability.&lt;br /&gt;This would be the advantage of having the Natural Aptitude.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Costs:&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;To buy Natural Aptitude would involve spending a number of XP at 2 times the STAT level(DIA, STR etc) that governs the chosen skill.&lt;br /&gt;Increasing the level of that skill would then also cost 2 times the normal cost.&lt;br /&gt;Eg: Skill Level 7 to 8 normally costs 8xp, with Natural Aptitude it would cost 16 xp.&lt;br /&gt;&lt;br /&gt;This hasn't been play tested yet and I would like some serious and objective comments on this.&lt;br /&gt;I personally think it would add a different dimension to character creation and advancement, allowing players to get a &lt;span style="font-style: italic;"&gt;specialisation&lt;/span&gt; of sorts.&lt;br /&gt;Please give me your comments.&lt;br /&gt;Flame On!&lt;br /&gt;A Quick Clarification: The idea stems from the idea of using 3 dice instead of 2 for Natural Aptitude skills in MW RPG&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-116517567946841663?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/116517567946841663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=116517567946841663' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/116517567946841663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/116517567946841663'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2006/12/natural-aptitude-skills.html' title='Natural Aptitude Skills'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-114200413049561847</id><published>2006-03-10T15:22:00.000Z</published><updated>2006-03-10T15:22:10.603Z</updated><title type='text'>Your Darkest Nightmare???</title><content type='html'>&lt;strong&gt;&lt;span style="font-family:Palatino Linotype;font-size:180%;"&gt;Your Darkest Nightmare???&lt;/span&gt;&lt;/strong&gt;&lt;br/&gt;&lt;span style="font-family:Verdana;"&gt;Many years ago, somewhere before 1996 in fact, someone came up with this little gem.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Verdana;"&gt;I have no idea who the original author of this “award winning” work is, and to be honest I don’t care either… They should be shot for it!&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Verdana;"&gt;I’ve suffered in silent shame for all this time and I’ve had enough.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Verdana;"&gt;The rest of you can endure this terrible evil with me.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Verdana;"&gt;This whole errrrr article is pretty much original, I’ve corrected some of the more obvious spelling mistakes, but that’s about it.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Verdana;"&gt;Don’t ask me why they’re called what they are, I have no idea .. Honest&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;BPN Idea, collect Smurfs from Cannibal Sector 4, (in order to turn them into gold and sell to gourmets (&lt;/span&gt;&lt;em&gt;&lt;span style="font-family:Tahoma;"&gt;Ed-?), &lt;/span&gt;&lt;/em&gt;&lt;span style="font-family:Tahoma;"&gt;but don’t let the players know the true value of Smurfs).&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;Remember this is Mort, so the Smurfs are going to be a little bit twisted.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;Here’s 35 to wet your imagination. (&lt;/span&gt;&lt;em&gt;&lt;span style="font-family:Tahoma;"&gt;More like 100! –Ed) &lt;/span&gt;&lt;/em&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;1 Papa Smurf&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;2 Terrorist Smurf&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;3 Paedophile Smurf&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;4 Hungry Smurf&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;5 Cannibal Smurf&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;6 Ex-War Criminal Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;7 Serial Killer Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;8 Pimp Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;9 Cult Leader Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;10 Smurfette&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;11 Stormer Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;12 Jesus Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;13 Handy Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;14 Sickly Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;15 Skinhead Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;16 The Unismurfer&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;17 Devil Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;18 Fraidy Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;19 Thresher Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;20 Idiot Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;21 Grandpa Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;22 Manchine Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;23 Druggie Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;24 Exorcist Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;25 WE NEED BIGGER GUNS Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;26 Smurfo the Clown&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;27 Necrophilia Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;28 The Marquis de Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;29 Vampire Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;30 Lunatic Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;31 Jihad Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;32 The SmurfNight Agent&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;33 Smurf Ninja&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;34 Amazon Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;35 Role-player Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;36 Dead Smurf (Previously named “Brainy”)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;37 Third Eye Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;38 Ebon Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;39 Brain Waster Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;40 –55 (Drug of choice) Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;56 Sniper Smurf &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;57 Papist Smurf &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;58 Orange Catholic Smurf &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;59 Clockwork Orange Smurf &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;60 Orange Smurf (Keeps complaining about how “The Man” keeps him down)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;61 Heat Seeking Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;62 Vivisection Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;63 Cloak Division Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;64 Transvestite Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;65 Trans sexual Smurf (Hey Smurfette’s only one lady, she can use the help)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;66 Mark of the Beast Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;67 Big Smurf Boingy Rat&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;68 Lawyer Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;69 Bible Banger Smurf (Wishes to kill Jesus Smurf because of “Turning the other Cheek” policy)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;70 Smurfkle and Ebert&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;71 Witch finder Corporal “Thou Shalt Not Commit Adultery nor Shall Ye Lay With Beasts” Pulsifer Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;72 Suicidal Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;73 Umbrella Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;74 Felatio Smurf (For when Smurfette and Trans sexual are both busy)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;75 Caltrop Smurf (Don’t step on him)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;76 Smurfy Ricardo (Star of popular Smurf TV programme)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;77 Bomb Shelter Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;78 Lusty Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;79 Ed McSmurf (You may already be a Winner)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;80 Immolated Smurf (Pissed off Brain Waster Smurf)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;81 Inebriated Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;82 Incontinent Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;83 Pope Smurf MCCXLVIII&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;84 The Smurfinator&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;85 Dead Smurf (He pissed off Brain Waster Smurf too)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;86 Dead Smurf (He stood too close to No.85)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;87 Smurf of the Baskervilles&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;88 The Smurfcream Man (Jingling bells always betray his approach)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;89 Internet Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;90 radioactive Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;91 Jorj X. Smurf Smurfituer Extraordinaire&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;92 Downtown Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;93 Baron Smurfkonan&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;94 Death Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;95 War Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;96 Pestilence Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;97 Famine Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;98 Pollution Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;99 Running out of ideas Smurf&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;100 Mr. Smurfer&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;SMURF STATS&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;STR: 2&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;DEX: 6&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;DIA: 2 - 8&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;CONC: 2 – 8&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;PHYS: 4&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;KNOW: 2 – 8 &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;CHA: 12+ (They’re so cute)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;COOL: 5 (1 for Fraidy Smurf and 20 for Jihad Smurf)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;HITS: 6&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;General Skills&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;Smurfing: 10(This skill covers anything the Smurf’s area of speciality covers, e.g. Bombs for terrorist Smurf or Leadership for Papa Smurf)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;This is above the STAT maximum because of the Smurfiness factor.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;Running: At PHYS level&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;Goodness: 5&amp;nbsp;&amp;nbsp;Their “Goodness” is subtracted from any “to hit” rolls made against the Smurfs&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;HEIGHT: Three Apples&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;WEIGHT: Under 1kg&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;WALK: “ Are we there yet?”&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;RUN: DMC (Dungeon Masters Call?)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;SPRINT: Too fast to catch&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;Armour: White Pants (Exception, Thresher Smurf has Sarge)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;Weapons: Variable, but usually they just run away from Operatives.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;NO, I won’t take any responsibility for any psychological trauma reading this may cause you.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;So there!&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Tahoma;"&gt; &lt;/span&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-114200413049561847?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/114200413049561847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=114200413049561847' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/114200413049561847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/114200413049561847'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2006/03/your-darkest-nightmare.html' title='Your Darkest Nightmare???'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113732719328717577</id><published>2006-01-15T12:13:00.000Z</published><updated>2006-01-15T12:15:28.096Z</updated><title type='text'>Sequencer: Bio Warfare Drug. Part 3</title><content type='html'>&lt;span style="font-family:Palatino;"&gt;Part 3 of Sequencer… Just hope it’s been worth the wait.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;Please be constructive with you “flaming”, as I will always be willing to modify the “rules” section of this post. After all, they’re just included as a guideline to work on.&lt;/span&gt;&lt;br /&gt;Oh yeah, and bear in mind I’m not a geneticist.&lt;br /&gt;Hope you are finding this interesting&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style=";font-family:Palatino;font-size:130%;"  &gt;SEQUENCER: BIO WARFARE DRUG&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style="font-family:Palatino;"&gt;The Present.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The body that was delivered proved to have been the most important yet.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The scientists immediately set to work, dissecting and testing tissue samples and organs. The results were, to say the least, horrifying.  Whoever was making this drug, was one step ahead of them, and this body was heavily saturated with a new version.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;However, because of the research done so far, the team was able to move that much faster. Breaking down the new DNA strands would be the only true time consuming element, and so they spent three times the man hours cracking the code.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;What they discovered was a revelation. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;A super virus that tailored itself to each individual victim it was introduced to. They discovered that the virus worked its way into the body fully within 36 hours, after which point it started to become virtually undetectable. During this time, it would be integrating itself into the very genetic make up of the victim.  After 36 hours, the virus would get to work and that’s when things would get unpleasant. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;Physically, the host would begin to show subtle changes in their appearance and build.  Generally, these could be seen as beneficial. Improved muscle grouping, excess fat reduction, toning of body shape etc. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;All things the host would find pleasing.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;They would not question these changes, as the virus would already be affecting the major brain functions of its &lt;/span&gt;&lt;em&gt;&lt;span style="font-family:Palatino;"&gt;host&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family:Palatino;"&gt;. And the Karma team found that to be the truly insidious part of the whole super virus.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;It had taken some intensive research and not a considerable amount of genius, on behalf of the team, to discover the real goal of the virus.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;After the initial 36 hours, the virus would start work on altering the chemical balance of the brain, a process dependant on the current mental state of the host. If the host were unstable, the process would start to work that much quicker than say, on a baseline mentally balanced individual.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The scientists carried out test on several volunteers, who had a range of different mental problems.  The results confirmed their suspicions, and the next step to understanding began.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The host would begin to manifest delusional behaviour, believing for example, that their new improved physic was down to all their own hard work. The host would also take great exception to anyone who questioned this assertion, and so the next step would be initiated.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;Paranoia and resentment would begin to show itself in force, most commonly the scientists noticed, in bouts of anger and minor violence.            Usually to inanimate objects.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The virus would then start to increase the rate of imbalance in host brain, with the intention of triggering more extreme mental instability such as triggering a form of psychosis.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;Once the virus had succeeded in triggering this initial psychosis, the rate of acceleration to insanity would be ten fold faster. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;In all the test subjects, total mental breakdown and insanity occurred within 3 weeks of the initial trigger, and it was noted that there was little chance of anyone being able to stop the slide once begun.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The Karma scientists spent long months desperately trying to find a way round this problem, as reports began to arrive of increased numbers of victims. By the time they came up with a “solution”, 2431 SLA Operatives had to be retired entirely as a result of this Bio-Weapon.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The scientist came up with 2 pieces of technology to assist in the detection and possible removal of the virus.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The 1st was a blood test that could detect a tiny trace element left by the virus in the host body., as long as it was within a maximum of 8 days.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The 2nd was far more radical and fraught with danger. The complete alteration of the hosts DNA using, Karma Labs Gene-Splicing and Replication Technology. ®™&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The operation, once started, could take anything up to 8 hours to complete, and would still need the host to use injected medication for 7 days after. Assuming that they lived through it in the first place.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The scientists found that the success rate was quite literally 50/50, and wanted to try and improve the odds, however Head Office decided that this was acceptable and approved the use of the operation on host victims.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;To date, 54532 SLA Operative lives have been saved with these 2 bits of technology, a testament to the ingenuity and resources of SLA Industries.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style=";font-family:Palatino;font-size:130%;"  &gt;GM Stuff…. Sort of&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt; The basic premise of the “virus” is to cause fear and paranoia in the players.&lt;br /&gt;Simply that.&lt;br /&gt;I thought about putting up some “rules” for it, but then thought what’s the point?&lt;br /&gt;How it’s done, well that’s up to the GM of course&lt;br /&gt;How you add the effects to the players is up to you, Use this - don’t use this.&lt;br /&gt;Modify it, tweak it, it’s an idea no more than that.&lt;br /&gt;I had created this as a “back” story for my players, who will end up reading this, and it seemed to run ok.&lt;br /&gt;If you think there’s something that could be added or changed to make it more interesting, then let me in on it please.  (Evil Grin)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113732719328717577?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113732719328717577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113732719328717577' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113732719328717577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113732719328717577'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2006/01/sequencer-bio-warfare-drug-part-3.html' title='Sequencer: Bio Warfare Drug. Part 3'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113589102463225010</id><published>2005-12-29T21:14:00.000Z</published><updated>2005-12-29T21:17:04.906Z</updated><title type='text'>This one's for you Lib :-)</title><content type='html'>&lt;form action="http://chaz.bdmonkeys.net/battle.php" method="get"&gt;&lt;table align=center width=400 cellpadding=4 cellspacing=1 border=0&gt;&lt;tr&gt;&lt;td bgcolor=black align=center&gt;&lt;p style="color:red;font-family='times new roman';font-size:16px;"&gt;&lt;b&gt;What Is Your Battle Cry?&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor="#ffbb77" align=center&gt;&lt;p style="margin:10px;font-family:'times new roman';font-size:16px;color:#000;"&gt;&lt;font face="old english text mt,old english text" size=+3&gt;L&lt;/font&gt;o! Who is that, running out of the steppes! It is &lt;b&gt;Libbet&lt;/b&gt;, hands clutching a meaty axe! And with a gutteral bellow, her voice cometh:&lt;/p&gt;&lt;p style="margin:11px;font-family:'times new roman';font-size:18px;color:#000;"&gt;&lt;b&gt;&lt;i&gt;"As sure as predators devour prey, I will bend the enemy to my wicked will!!!"&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=center bgcolor="#aaaaaa"&gt;&lt;p style="font-family:'times new roman';font-size:14px;color:#000;"&gt;&lt;b&gt;Find out!&lt;/b&gt;&lt;br/&gt;Enter username: &lt;input type="text" name="usrname" value=""&gt;&lt;br /&gt;Are you &lt;input type="radio" name="sex" value="f"checked&gt;a girl, or &lt;input type="radio" name="sex" value="m"&gt;a guy ?&lt;br /&gt;&lt;input type=submit value="Submit"&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=black align=center&gt;&lt;p style="color:red;font-family:'times new roman';font-size:12px;margin:0px;"&gt;&lt;b&gt;created by &lt;a href="http://www.livejournal.com/users/beatings/"&gt;&lt;font color="#cc00ff" face="times new roman"&gt;beatings&lt;/font&gt;&lt;/a&gt; &lt;/b&gt;:&lt;b&gt; powered by &lt;a href="http://www.bdmonkeys.net/"&gt;&lt;font color="#cc00ff" face="times new roman"&gt;monkeys&lt;/font&gt;&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/form&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113589102463225010?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113589102463225010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113589102463225010' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113589102463225010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113589102463225010'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/12/this-ones-for-you-lib_29.html' title='This one&apos;s for you Lib :-)'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113391451723564266</id><published>2005-12-07T00:13:00.000Z</published><updated>2005-12-10T11:04:07.213Z</updated><title type='text'>Klip Killer KK40 Assault Rifle</title><content type='html'>&lt;p style="text-align: center;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt; &lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;a href="http://photos1.blogger.com/hello/193/8561/640/assaultrifle.jpg"&gt;&lt;img style="border: 1px solid rgb(0, 0, 0); margin: 2px; width: 414px; height: 117px;" src="http://photos1.blogger.com/hello/193/8561/320/assaultrifle.jpg" border="0" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;KK 40 Assault Rifle&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Clip: 25&lt;br /&gt;Cal: 12mm&lt;br /&gt;RoF: 1/5&lt;br /&gt;Recoil: 2/8&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Range: 20m&lt;br /&gt;Cost: 610c&lt;br /&gt;Weight: 3.5kg&lt;/b&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt; &lt;/p&gt; &lt;p class="MsoNormal"&gt;&lt;br /&gt;R&amp;D at KK have been toying with the concept of a more conventional firearm to enhance the Klip Killer line of products.&lt;br /&gt;The KK40 is in effect, a basic Assault Rifle, however it has many subtle improvements over its competitors.&lt;br /&gt;&lt;br /&gt;Using existing know how in 12mm firearms technology, KK came up with a way of making a truly deadly weapon.&lt;br /&gt;Employing a mixture of Polymer Plastics and Carbon Fibre in its construction, the KK40 is lighter than would be expected. It's straight forward design also makes it a very easy weapon to maintain and conversely, difficult to break.&lt;br /&gt;&lt;br /&gt;A folding stock is fitted for ease of carrying or use in confined spaces.&lt;br /&gt;The KK40 is fitted with a 25 round magazine allowing the operative to stay in the fight longer.&lt;br /&gt;With selective firing modes and a respectable optimum range of 20m, this is an ideal Strike Squad Operative firearm.&lt;br /&gt;&lt;br /&gt;There are options available for a laser painter or telescopic sight, and recoil baffling can be fitted with ease.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt; &lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;a href="http://photos1.blogger.com/hello/193/8561/640/assaultrifle.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113391451723564266?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113391451723564266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113391451723564266' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113391451723564266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113391451723564266'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/12/klip-killer-kk40-assault-rifle.html' title='Klip Killer KK40 Assault Rifle'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113347279426637830</id><published>2005-12-01T21:30:00.000Z</published><updated>2005-12-01T22:05:41.883Z</updated><title type='text'>MAL "Pain Killer" Semi-Automatic Pistol</title><content type='html'>Here is just a little something other than all words….&lt;br /&gt;This is a pistol of my own creation, with some ideas thrown in from Sincos and Johnny Automatic on the Team8 Forums. The most noticeable difference in this weapon, to the normal SLA Industries firearms, is that it makes use of a 15mm round. So in effect, you could consider this a unique weapon.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/2464/1805/640/Pistol_jpg.jpg"&gt;&lt;img style="display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/2464/1805/320/Pistol_jpg.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://picasa.google.com/" target="ext"&gt;&lt;img src="http://photos1.blogger.com/pbp.gif" alt="Posted by Picasa" style="border: 0px none ; padding: 0px; background: transparent none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;" align="middle" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Clip: 5&lt;br /&gt;Cal: 15mm&lt;br /&gt;RoF: 1/2&lt;br /&gt;Recoil: 5/12&lt;br /&gt;Range: 10m&lt;br /&gt;Cost: 910c&lt;br /&gt;Weight: 1.5kg&lt;/b&gt;&lt;br /&gt;&lt;br /&gt; MAL present the first in a new range of quality firearms.&lt;br /&gt;Designed for the discerning Operative, the “Painkiller” is made of high quality ceramic and alloys.&lt;br /&gt;The calibre was deemed a worthwhile size to introduce, as it bridge’s the middle ground between 12.7 mm and 17 mm weapons. The 15 mm round is available in all types and provides considerable stopping power, without the excessive bulk and expense of the larger 17 mm types.&lt;br /&gt;The MAL Painkiller Semi-Automatic Pistol allows for two modes of operation. Single shot or Double shot. It is however recommended that only Karma enhanced or stronger Operatives use the second firing option, due to the large recoil involved.&lt;br /&gt;The weapon has a unique safety system to prevent accidental weapon discharge, the front face of the trigger is in fact a safety switch, and the firearm is made live only when the operatives finger is pressed against that facing.&lt;br /&gt;To activate the second firing option, the trigger is depressed as normal, but then held in the “fired” position. This activates the firing mode and two rounds are discharged.&lt;br /&gt;The trigger is then released, and the weapon is ready for whichever option the operative requires.&lt;br /&gt;This Double Tap system ®&amp;™ 903SD is Patented and Trademarked by&lt;br /&gt;Military Assault Laminates Ltd.&lt;br /&gt;The weapon comes with a fitted laser targeter, which is activated by a button, on the left side of the grip. As yet, there is no provision for recoil baffling or silencer options.&lt;br /&gt;Each weapon is custom tailored to the operatives hand size, and is also balanced specifically for that operative. Each MAL Painkiller comes in its own case and with a cleaning kit specifically tailored to this firearm.&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;&lt;b&gt;Pistol Rounds:&lt;/b&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;15mm STD          PEN 10         DAM 12         AD 4&lt;/li&gt;   &lt;li&gt;15mm AP             PEN 12      DAM 9        AD 3&lt;/li&gt;   &lt;li&gt;15mm HP             PEN 7        DAM 15     AD 7&lt;/li&gt;   &lt;li&gt;15mm HEAP        PEN 11         DAM 14        AD 6&lt;/li&gt;   &lt;li&gt;15mm HESH        PEN 6            DAM 25        AD 7&lt;/li&gt;   &lt;li&gt;Bullet Costs: STD 6c AP 8c HP 10c HEAP 8c HESH 11c&lt;/li&gt; &lt;/ul&gt; &lt;b&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113347279426637830?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113347279426637830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113347279426637830' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113347279426637830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113347279426637830'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/12/mal-pain-killer-semi-automatic-pistol.html' title='MAL &quot;Pain Killer&quot; Semi-Automatic Pistol'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113313824238436325</id><published>2005-11-28T00:37:00.000Z</published><updated>2005-11-28T14:17:36.446Z</updated><title type='text'>Sequencer: Bio Warfare Drug. Part 2</title><content type='html'>&lt;span style="font-family:Palatino;"&gt;Part 2 of Sequencer… More to follow.&lt;/span&gt;&lt;br/&gt;Hope you are finding this interesting :-)&lt;br/&gt;&lt;strong&gt;&lt;span style="font-family:Palatino;font-size:85%;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br/&gt;&lt;strong&gt;&lt;span style="font-family:Palatino;font-size:130%;"&gt;SEQUENCER: BIO WARFARE DRUG&lt;/span&gt;&lt;/strong&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;font-size:85%;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;strong&gt;&lt;span style="font-family:Palatino;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;898SD Middle&lt;/span&gt;&lt;/strong&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;After over two decades of fruitless detective work, another body was sent without explanation, to the Karma labs in 898&lt;/span&gt;&lt;span style="font-family:Palatino;font-size:85%;"&gt;SD&lt;/span&gt;&lt;span style="font-family:Palatino;"&gt;. The scientists now lead by Professor Eleanor Kendrik set to work doing an autopsy on the body, and the resultant tests showed a new seemingly improved variant of the drug. What they discovered was a much more subtle change in the victim, a more refined corruption of its physical makeup. &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;Critically, they were able to obtain a phial of the drug they suspected of causing the radical physical changes. The drug was given to several volunteers, who were paid over 300&lt;/span&gt;&lt;span style="font-family:Palatino;font-size:85%;"&gt;unis &lt;/span&gt;&lt;span style="font-family:Palatino;"&gt;each for participating in testing and the team studied and collated their results. &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;These tests showed that each individual who was exposed to the drug gained not only physical strength and toughness but seemed to display higher ranges of dexterity. In some cases, the test subject’s physique altered in such a way that it could only be described as improved.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;The side effects were however, not quite as desirable. A week after exposure to the drug the test subjects began to display a variety of psychotic behaviours, each “unique” to the subject and therefore difficult to predict or control. &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;The scientists discovered that each subject was prone to self-harm and suicidal behaviour as well as fits of rage, or uncontrollable happiness. &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;They then decided to try and combine it with other well-known drugs, to see if they could diminish these less desirable side effects, and eventually came up with a combination of this drug and personal interest. This nullified the suicidal tendencies and replaced it with euphoric sensations that would leave the user wanting more. The main drawback was the time frame needed to administer the “antidote”. &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;During the many tests carried out, the scientists found that this mystery drug was virtually untraceable, and prompt medical assistance could only be rendered if the victim was fully aware that they had been infected.&lt;br /&gt;After 5 years of tests and analysis, the Karma scientists believed they had got a solution to the problem. &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;Then in 902&lt;/span&gt;&lt;span style="font-family:Palatino;font-size:85%;"&gt;SD &lt;/span&gt;&lt;span style="font-family:Palatino;"&gt;another badly shot up body was delivered to the lab.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;strong&gt;&lt;span style="font-family:Palatino;"&gt;To Be Continued… &lt;/span&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113313824238436325?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113313824238436325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113313824238436325' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113313824238436325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113313824238436325'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/11/sequencer-bio-warfare-drug-part-2.html' title='Sequencer: Bio Warfare Drug. Part 2'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113283443425699592</id><published>2005-11-24T12:13:00.000Z</published><updated>2005-11-24T12:13:54.290Z</updated><title type='text'>Anniversary</title><content type='html'>Today,&lt;br/&gt;24th November 2005 is the first anniversary of my Mother’s death.&lt;br/&gt;I just want her to know that I think of her often and miss her so very much.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113283443425699592?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113283443425699592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113283443425699592' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113283443425699592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113283443425699592'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/11/anniversary.html' title='Anniversary'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113274575167101861</id><published>2005-11-23T11:35:00.000Z</published><updated>2005-11-23T11:56:14.330Z</updated><title type='text'>Sequencer: Bio Warfare Drug</title><content type='html'>This is Part One of the Blog.&lt;br /&gt;I’m having problems with my one and a half brain cells, and this is causing writers block&lt;br /&gt;So, You’ll have to wait for the rest and I hope you won’t be too disappointed&lt;br /&gt;And most imprtant part this... Thanks Lib!! Your help is most (and always) appreciated :-)&lt;br /&gt;&lt;strong&gt;&lt;span style=";font-family:Palatino;font-size:85%;"  &gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=";font-family:Palatino;font-size:130%;"  &gt;SEQUENCER: BIO WARFARE DRUG&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style=";font-family:Palatino;font-size:85%;"  &gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:Palatino;"&gt;     875SD Beginning&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;In late 875&lt;/span&gt;&lt;span style=";font-family:Palatino;font-size:85%;"  &gt;SD&lt;/span&gt;&lt;span style="font-family:Palatino;"&gt;, SLA Industries made a discovery that threatened everything they had worked for.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;During a routine soft company closure op, one of the company’s employees injected an unknown substance into a critically wounded operative. Though nothing appeared to happen at first, the operative started to make a quite remarkable recovery.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;The offending employee had, in the meantime been exterminated and the injector he had used was sealed as evidence.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;After the operation was concluded, the operative in question was given a quick medical check. He showed no ill effects and it was assumed that the injector must have had Kick-Start Plus loaded into it.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;It was only when a few weeks later, the same operative suffered a schizophrenic episode and proceeded to kill everyone he came across, that the matter came to the attention of Karma Labs. Before the operative was finally exterminated, it was reported that he was exhibiting higher than expected resistance to trauma and strength that could only be matched by a Stormer or Shaktar.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;An autopsy was carried out on the body, and no trace could be found of any form of combat drugs. The muscle and bone structure did however show massive alteration, nothing that Karma currently had available publicly could do this.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;Karma Labs realised that they had something completely new on their hands, to which they had no access or knowledge. So they began researching the mystery drug. Using an extract of DNA, which was taken from the operative during autopsy, they began experimenting on it to try an isolate the drug that had caused such an alteration on the subject. After several years of research the team working on the DNA finally still had not managed to isolate the chemical compound used. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Palatino;"&gt;Exasperated, senior management sacked the senior research staff and started again.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;To be continued….&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113274575167101861?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113274575167101861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113274575167101861' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113274575167101861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113274575167101861'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/11/sequencer-bio-warfare-drug.html' title='Sequencer: Bio Warfare Drug'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113214523928800794</id><published>2005-11-16T12:47:00.000Z</published><updated>2005-11-16T12:47:19.336Z</updated><title type='text'>Missing Persons Report</title><content type='html'>Missing Persons Report&lt;br/&gt;&lt;br/&gt;This made me laugh… ALL the credit goes my good friend Lib for this.&lt;br/&gt;I hope it brings a smile to your face like it did mine.&lt;br/&gt;&lt;br/&gt;&amp;gt;&amp;gt;&amp;gt;Begin transmission&amp;lt;&amp;lt;&amp;lt;&lt;br/&gt;A missing persons report has recently been forwarded to me by an unknown source and it is most certainly of great concern to all of us in this friendly SLA neighbourhood. It read as follows: Missing Ebon goon known to recently have been using the name Serendipity although this may be a false I.D used for his lackey work in the SLA shit squad run by the nannythropes of uptown. He was last reported to have been outside the Pit of ill repute being harassed by a rather large stormer with a dull expression on his face and an individual who has himself confused with an inanimate weapon. This has concerned many individuals in the area as it is reported that had some of his appendages (not necessary to his low life kind) removed and placed ineptly into the facial orifice he most commonly termed as his mouth though it has often been mistaken for much darker regions of his being. &amp;gt;&amp;gt;&amp;gt;End transmission.&amp;lt;&amp;lt;&amp;lt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113214523928800794?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113214523928800794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113214523928800794' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113214523928800794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113214523928800794'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/11/missing-persons-report.html' title='Missing Persons Report'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113184319610560066</id><published>2005-11-13T00:53:00.000Z</published><updated>2005-11-13T00:53:16.143Z</updated><title type='text'>Sacrificing NPCs</title><content type='html'>&lt;strong&gt;&lt;u&gt;&lt;span style="font-family:Palatino;font-size:180%;"&gt;Sacrificing NPC’s&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;I’m sure all GM’s do this, kill off a Major npc (Non Player Character) in the game.&lt;br/&gt;It gets done for a lot of different reasons though, usually the NPC is the bad guy the players are after or it’s someone they were sent to kill off.&lt;br/&gt;Other reasons.. Hmmm that’s a bigger list than I can be bothered to type out &lt;br/&gt;How many GM’s will willingly sacrifice a Major NPC in order to save the life of a player, to throw away without a second thought, a plotline???&lt;br/&gt;I had this situation the other day, during a game.&lt;br/&gt;Normally, I would be of the attitude that if a player had the bad luck to roll badly and get themselves dead, tough.&lt;br/&gt;That’s the way the game goes… Well it should anyway, except most of us GM’s don’t tend to do that (Am I being presumptuous in the “most gm’s” part?), and will try and find away for the player to survive the nearly death experience.&lt;br/&gt;There are a lot of times you just can’t save them and there are other times when you find some convenient way of altering the event or result. &lt;br/&gt;Ergo, player survives and is none the wiser/smarter for it.&lt;br/&gt;GM breathes sigh of relief.&lt;br/&gt;Job done!&lt;br/&gt;The other night I didn’t really have that luxury. A player rolled a double 1 (which is by definition, the &lt;em&gt;worst &lt;/em&gt;case scenario), and should have died.&lt;br/&gt;Player thinks “oh sh**”” I think “well that’s thrown a spanner in the works”. &lt;br/&gt;(&lt;em&gt;Polite version of what I was thinking&lt;/em&gt;)&lt;br/&gt;How to get out of it?&amp;nbsp;&amp;nbsp;Cue major npc’s, two of them.&lt;br/&gt;I gave one npc odd numbers and the other even numbers for a dice roll, and then asked the offending player to choose odd or even.&lt;br/&gt;During this time, I had not revealed to the player what their fate was.&lt;br/&gt;The player chose, I rolled the dice and then took the player to another room to tell them what had happened to them.&lt;br/&gt;We then came back to the other players, the scene was acted out and right at the moment of certain doom, the chosen major npc saves the life of the offending player.&lt;br/&gt;Exit one plot line.&lt;br/&gt;Obviously the player was relieved to live but at the same time, all of them were saddened at losing the npc.&lt;br/&gt;Was it worth it? In my mind the answer is yes, but at the same time it questions my ability as a GM to ensure a dangerous but survivable scenario.&lt;br/&gt;What I did was lie to the players in order to ensure that one of them survived.&lt;br/&gt;I felt it necessary to, on the spur of the moment, completely change the situation so that I could save that player.&lt;br/&gt;A bit later in the game another player lost their character to a double1 roll and I could do nothing about it.&lt;br/&gt;So, was I showing favouritism? Possibly.&lt;br/&gt;Was I doing what was best for the players as a whole but at the same time killing off one of their major npc’s? Maybe not.&lt;br/&gt;To lose a major npc is expected, but to throw one away to save a player? &lt;br/&gt;Judge me as you will.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113184319610560066?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113184319610560066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113184319610560066' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113184319610560066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113184319610560066'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/11/sacrificing-npcs.html' title='Sacrificing NPCs'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113163940335867085</id><published>2005-11-10T16:16:00.000Z</published><updated>2005-11-10T16:16:43.363Z</updated><title type='text'>Ok here we go</title><content type='html'>&lt;span style="font-family:Palatino;"&gt;Ok here we go.. &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;One of the more contentious issues in the game of SLA Industries is the “truth”.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;That background behind the game that a lot of people I know, liken it to the creation of Windows 95 (Sorry Bill). Nothing short of pure evil, that must not ever be spoken of.&amp;nbsp;&amp;nbsp;:o &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt; Anyway, my opinion is.. Stuff ‘em.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;I’ve been running a campaign for a short while now, that includes “elements” of the truth in it. Nothing really heavy, just hints and furtive goings on that the players would notice form time to time.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;Gradually, these hints have built into a “bigger” truth that had begun to affect the way they thought about their lives and the world of SLA.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;This brought about the question of “How do I learn of the truth, without it killing me?”&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;After a little discussion I came up with this idea (Thanks Carl)&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;I “reasoned” that in order to survive the truth, the players needed to have the mental strength to understand what they felt and saw.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;There are 2 statistics that deal with logic and the capacity to learn.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;These are Diagnose and Concentration.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;I added these 2 statistics together and then divided the total by 4 (rounding down to the nearest whole number). &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;Example for those who “want” one:&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;Diagnose 8 + Concentration 7 = 15 ÷ 4 = 3.75 Rounded down = 3.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;So what you have left is your “truth” statistic.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;Whenever you become heavily exposed of have prolonged contact to truth related items/info/people etc, have to use this stat to cope/ survive from their encounter.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;By rolling 2x D10 (Ten sided dice) and adding their “truth” statistic, the player has to equal or exceed a total of 15.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;Failing the roll reduces the statistic by one or more, and success increases the statistic by one or more.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;This way their knowledge and understanding fluctuates to reflect the varying stresses placed upon them by each encounter.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;Rolls of double 1 automatic failure and death, however rolls of double 0 mean’s automatic success.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;There are other drawbacks to this. As the statistic gets lower, the player would slowly fade from “reality” and die however as the statistic gets higher the player will also fade from “reality” and become one with the truth… Never to be seen again. &lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;In it’s first test run last night (Wednesday), this seemed to have worked extremely well… And did end up with one character dying from a failed (double 1) roll.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;As a GM, this makes me very happy… I think the players “dislike” me for it though (&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Palatino;"&gt;*Dons Flame Retardant Clothing * Flame away people.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113163940335867085?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113163940335867085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113163940335867085' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113163940335867085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113163940335867085'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/11/ok-here-we-go_10.html' title='Ok here we go'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18442378.post-113062814036588080</id><published>2005-10-30T00:08:00.000+01:00</published><updated>2005-10-30T00:22:20.376+01:00</updated><title type='text'>Welcome</title><content type='html'>Well, maybe I'm mad for doing this.&lt;br /&gt;I was inspired by what I've seen on this "site" and decided (perhaps foolishly) to get a piece of the action :-)&lt;br /&gt;SLA Industries is a Role Playing Game set in a dark universe filled with horror and lies.&lt;br /&gt;Cloak Division is the name of a Corporate Division within SLA Industries.&lt;br /&gt;(SLA is pronounced &lt;span style="font-style: italic;"&gt;Slay&lt;/span&gt;)&lt;br /&gt;Those that work within this department are effectively the "police force" of this organisation.&lt;br /&gt;Liken them to Judge Dredd if you will - Judge,Jury and if need be, Executioner.&lt;br /&gt;Here in this Blog, I'm hoping to "put on paper" my thoughts and ideas relating to the game, it's ethics and anything else anyone can think of :-)&lt;br /&gt;Thanks for daring to visit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18442378-113062814036588080?l=cloakdivision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cloakdivision.blogspot.com/feeds/113062814036588080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18442378&amp;postID=113062814036588080' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113062814036588080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18442378/posts/default/113062814036588080'/><link rel='alternate' type='text/html' href='http://cloakdivision.blogspot.com/2005/10/welcome.html' title='Welcome'/><author><name>Claymore</name><uri>http://www.blogger.com/profile/10598368492387652950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-LJc8stl1tAA/TXvQlcX9EbI/AAAAAAAAABw/jfAqwsiH5J4/s220/beardlesszombie.png'/></author><thr:total>1</thr:total></entry></feed>
