Sunday, December 03, 2006

Natural Aptitude Skills

This is an idea that whose base concept comes from Fanpro's Mechwarrior RPG.
Natural Aptitude would be applied to a maximum of 2 skills, but not including 5 or 6 of the major Skill selections. (Detect, Rifle etc)
Basic Concept:
With Natural Aptitiude, the player would roll 3xD10 for the chosen skill instead of the normal 2xD10 and then pick the 2 highest dice. Thus increasing the chance of passing a skill roll in their chosen ability.
This would be the advantage of having the Natural Aptitude.
Costs:
To buy Natural Aptitude would involve spending a number of XP at 2 times the STAT level(DIA, STR etc) that governs the chosen skill.
Increasing the level of that skill would then also cost 2 times the normal cost.
Eg: Skill Level 7 to 8 normally costs 8xp, with Natural Aptitude it would cost 16 xp.

This hasn't been play tested yet and I would like some serious and objective comments on this.
I personally think it would add a different dimension to character creation and advancement, allowing players to get a specialisation of sorts.
Please give me your comments.
Flame On!
A Quick Clarification: The idea stems from the idea of using 3 dice instead of 2 for Natural Aptitude skills in MW RPG